This guide will explore the exciting world of finishing moves and critical arts, teaching you how to master these ultimate techniques and dominate your opponents. Street Fighter 6 brings a fresh roster of characters, revamped control schemes, and in-depth tutorials, making it easier than ever for newcomers to jump into the popular fighting game franchise. Whether you are a seasoned player or just starting, understanding the mechanics behind finishing moves and critical arts is essential to succeed in competitive play. So let’s dive in and learn how to use these devastating attacks effectively.
Understanding Critical Arts
Critical Arts are the flashy super moves that can instantly turn the tide of battle. These powerful attacks require a full super meter, which is displayed at the bottom of the screen. Every successful attack on your opponent fills up the meter, including blocked attacks, although the amount of meter gained is slightly reduced. It’s important to note that the super meter carries over between rounds, so use it wisely.

Once your character’s health dips below 25% and you have a full meter, the level 3 meter will change to CA, indicating that your character’s Critical Art is ready to be unleashed. Unlike the regular super meter, the CA meter does not carry through between rounds and will be reset to a level 3 meter if no Critical Art is used. So watch your health and meter to take advantage of this powerful technique.
Activating Critical Arts
To activate a Critical Art, input the corresponding button combination for your character’s level 3 super move. The exact input will vary depending on the character you are using and your selected control scheme. Classic controls typically require a double quarter-circle joystick input and a button press, while modern controls may involve a single direction and a button press. For more information on control schemes and specific inputs, check out this Street Fighter 6 crossplay guide.
It’s worth noting that Critical Arts are only available when your character’s health is low, making them a potent comeback tool. A Critical Art unleashes a more powerful and extended version of your character’s level 3 super move when executed successfully. You can expect a flashier cutscene and greater damage inflicted on your opponent. It’s a good idea to practice executing Critical Arts in the game’s practice mode before taking them into online battles to ensure your timing and execution are on point.
Now that we’ve covered Critical Arts, let’s take a closer look at some of the best finishing moves in Street Fighter 6. These moves not only deliver devastating damage but also showcase each character’s unique abilities and fighting styles. We have put together a list of standout finishing moves, which you can find here.
Exploring the Finishing Moves
Now that we’ve covered Critical Arts let’s take a closer look at some of the best finishing moves in Street Fighter 6. These moves not only deliver devastating damage but also showcase each character’s unique abilities and fighting styles. Here are a few standout finishing moves that deserve special attention:

- Delta Red Assault (Cammy): Cammy’s Critical Art is a sight to behold. Delivering a powerful final kick becomes even more satisfying when your health is below a quarter. Achieving a knockout with this move is absolute perfection.
- Interdiction (JP): As one of the new fighters, JP’s Critical Art inflicts terror on opponents. Normally, he infects you with his Psycho power, but when executed at critical health, it becomes even more vicious, transforming you into a violent, shadowy star.
- Raging Typhoon (Lily): Lily, known for her incredible mobility, wields two war clubs and can be a tricky opponent. When her Drive reaches Level 3, her Critical Art delivers devastating results. It’s a super slam that can catch your opponent off guard, especially when used at low health.
- Bushin Ninjastar Cypher (Kimberly): Kimberly, the ninja with a unique twist, sprays her opponents with paint before slamming them down for impressive graffiti art. Ending a fight with this move rewards you with a cool knockout screen.
- Getsuga Saiho (Ryu): Ryu’s Critical Art showcases his mastery of the Hadoken. This move is a testament to his unparalleled skill and can turn the tide of battle in his favor.
These are just a few examples of the incredible finishing moves in Street Fighter 6. Each character has its own unique style and signature move, so take the time to explore and experiment with different fighters to discover your personal favorites.
Conclusion
Mastering the finishing moves and critical arts in Street Fighter 6 is a surefire way to gain the upper hand in battles. By understanding the mechanics behind these devastating attacks and practicing their execution, you can unleash powerful super moves that will leave your opponents in awe. Remember to watch your super meter and health, as critical arts are most effective when used strategically at low health. Additionally, take the time to explore the unique finishing moves of each character, as they not only deal massive damage but also add style and flair to your gameplay.
FAQs:
What are the finishing moves in Street Fighter 6?
 Finishing moves in Street Fighter 6 are powerful techniques used to defeat opponents in a stylish and decisive manner.
How do I perform finishing moves in Street Fighter 6?
Each character in Street Fighter 6 has unique finishing moves, executed by inputting specific button combinations or directional inputs.
What are Critical Arts in Street Fighter 6?
Critical Arts are the ultimate super moves in Street Fighter 6 that significantly damage opponents. They require a full super meter to execute.
Can all characters perform Critical Arts in Street Fighter 6?
Yes, every character in Street Fighter 6 has their own distinct Critical Art, allowing them to unleash devastating attacks on their opponents.
Are finishing moves and Critical Art the same in Street Fighter 6?
No, finishing moves generally refer to various techniques to end a round or defeat an opponent, while Critical Arts specifically refer to the ultimate super moves.
Can finishing moves and Critical Arts be blocked or countered?
Finishing moves and Critical Arts can be blocked or evaded if the opponent anticipates the attack and reacts accordingly. Skilled players can also counter these moves with well-timed defensive maneuvers.
Are there different types of finishing moves in Street Fighter 6?
Yes, finishing moves in Street Fighter 6 can vary depending on the character and their move set. Some characters may have cinematic finishing moves, while others have powerful special moves.
Do finishing moves and Critical Arts require precise timing?
Yes, executing finishing moves and Critical Arts with precise timing can greatly enhance their effectiveness and maximize the damage dealt to opponents.